Urgent Schedule
Spell Quick

Urgent Schedule

  • Archetype:
  • Train

  • View:
  • 6428




If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Feb 14, 2026
75± 5/ 100
Power Score
Intrinsic 73
Deck 75

Urgent Schedule — Power Evaluation

Final Score: 75 ± 5 · Confidence: Medium

  • Intrinsic: 73 · Deck: 75 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body

Why it scores here

Urgent Schedule converts a single Quick-Play Spell into two EARTH Machine bodies pulled straight from the Deck, one Level 4 or lower and one Level 5 or higher, which is exactly the material profile Train and Earth Machine decks need to build Rank 10 Xyz plays; its Set-card GY trigger then adds a Level 10 Machine for an extra card. That one-card-to-two-bodies plus search package is what earns its high resource and conversion scores, and it is corroborated by 400 recent decks running it in the Main Deck and by combos where it opens boards containing two boss monsters. Its ATK/DEF are irrelevant (it is a Spell with 0/0) and earned nothing. What holds it back is that it brings no disruption of its own, its main effect is only live when the opponent controls more monsters, and the summoned monsters' effects are negated.

Axis scores

Axis Score Evidence
Accessibility 70 A Quick-Play Spell run at an average of 2.07 copies in 100% of core decks across many Machine archetypes, but its main effect requires the opponent to control more monsters, so it is not live in every opening spot (observed).
Combo & Conversion 75 One card Special Summons two EARTH Machine bodies from the Deck in Defense Position, converting into Rank 10 Xyz plays; combo evidence shows it in boards with 2 boss monsters and an average power index of 64.4 (observed).
Resource Economy 80 It turns a single card into two bodies from the Deck (netCardAdvantage 2 in the recorded boards) and its Set-card GY trigger adds a Level 10 Machine from the Deck for another card of value (verified).
Effect & Interaction 18 The card itself provides no negation, removal, or disruption, and both monsters it summons have their effects negated, so any interaction must come from the deck's own Xyz bosses (verified).
Material Utility 78 The two summoned monsters are a Level 4-or-lower and a Level 5-or-higher EARTH Machine pulled for free, clean Xyz/Link fodder that still functions as material even while its effects are negated (verified).
Resilience & Flexibility 62 As a Quick-Play it can be Set and its GY trigger still nets a Deck search if it is destroyed, giving value across field and GY, though the main line is stopped by Spell negation or Ash Blossom (inferred).
Deck-Building Efficiency 78 Runs at a cheap 2-3 copies with no locks beyond a Machine-only attack restriction on the turn it resolves, and it is included across 55 distinct archetypes (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 73, Deck ≈ 75, Meta = provisional. Modifiers: Splashable across many Machine decks (2); Machine-only attack restriction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card produces two bodies straight from the Deck (a Level 4-or-lower and a Level 5-or-higher EARTH Machine)
  • Set-card GY trigger adds a Level 10 Machine monster from the Deck, giving a second card of value even when the main effect is not used
  • Quick-Play timing allows it to be Set and used reactively, or chained on the opponent's turn
  • Summoned in Defense Position with generic Levels/Attributes, making them clean Xyz and Link material
  • Extremely splashable: 100% Main Deck inclusion in Earth Machine, Machina, Crystron, Scrap, Deskbots, G Golem and R.B. lists

Weaknesses

  • Main effect is only live when the opponent controls more monsters, making it a going-second/late-game card
  • Both summoned monsters have their effects negated, so it provides no inherent disruption or negation
  • Attack restriction limits the turn to Machine monsters only
  • Depends on the deck having valid Level 4-or-lower and Level 5-or-higher EARTH Machine targets
  • Each effect is once per turn, so it cannot be looped for repeated bodies

Counters / choke points

  • Ash Blossom & Joyous Spring (can negate the Deck Special Summon effect)
  • Spell/Trap negation such as Solemn Warning or Solemn Judgment on activation
  • Droll & Lock Bird when combined with the Deck-search follow-up
  • Effect-negation boards that blank the summoned bodies before they are used as Xyz material
  • Floodgates that restrict Special Summoning from the Deck

Best use

One-card starter that supplies two bodies for Xyz/Link plays and a follow-up Level 10 Machine search. Decks: Train, Earth Machine, Machina, Crystron, Ancient Gears, Infinitrack, R.B.. Suggested copies: 2.

Evidence & gaps

  • Verified: Urgent Schedule is a Quick-Play Spell that Special Summons 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monster from the Deck in Defense Position, but negates their effects; The turn it resolves you cannot declare attacks, except with Machine monsters; If the Set card is sent from the field to the GY, you can add 1 Level 10 Machine monster from the Deck to the hand; Each effect of Urgent Schedule can only be used once per turn
  • Observed: 400 recent decks run it, all in the Main Deck, at an average of 2.07 copies (max 3); It appears in 55 distinct archetypes, with 100% inclusion in Deskbots, G Golem, Earth Machine, Crystron, Machina, Scrap, Spirit Message and R.B.; Combos evidence: present in 5/5 recorded combos, 20% as starter, 20% in end hand, average power index 64.4 with 2 boss monsters in the end board; Top partner Exceptional Schedule co-occurs in 94% of its decks, and Revolving Switchyard in 73.2%
  • Inferred: Because the main effect requires the opponent to control more monsters, it functions primarily as a going-second or recovery starter; The negated bodies are still intended as Xyz material, matching the Rank 10 Superdreadnought line seen in its combos and partners; Ash Blossom & Joyous Spring can negate the Deck Special Summon effect of the main ability
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combos sample is thin (only 5 combos), limiting certainty about its conversion ceiling no evidence of an in-archetype searcher route for Urgent Schedule itself











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